Mapping is incredibly hard — esp. translating the DM's descriptions into (semi)accurate corridors, passages, chambers and rooms. So many janks and dog-legs. The fact that the map is a physical object made it into Torchbearer and it presents all kinds of challenges when a conflict arises — what to keep? What to drop? A whole 'nother level of decision-making.
I WAS THERE. It was epic.
Mapping is incredibly hard — esp. translating the DM's descriptions into (semi)accurate corridors, passages, chambers and rooms. So many janks and dog-legs. The fact that the map is a physical object made it into Torchbearer and it presents all kinds of challenges when a conflict arises — what to keep? What to drop? A whole 'nother level of decision-making.
Exciting read! Makes me want to go back and try d&d again. But then again we have TorchBearer now.