Fiends,
There was no guarantee that we achieve this momentous step. And yet, through sheer grit and determination, we have arrived at the first episode of our third volume. In this episode we talk about podcast money, why we make games and then dive deep into Gregor Hutton’s 2008 masterpiece, 3:16: Carnage Amongst the Stars.
Or if you’d prefer non-Substack donation link.
NEVER GO HOME
The first game design topic we discuss in volume 3 is the currency cycle of 3:16: How NFA and FA translate into kills, promotions and, ultimately, inescapable moral decisions.
KILLS & COWARDICE
Here’s a crude (and incomplete) diagram I made of 3:16’s currency cycle for my students. Hopefully, you can use it as a visual reference as we discuss the game.
Ad Astra!
-Luke















