Tyros,
Pour the ablutions, purify thyself and cast spells of warding for the words we speak in this episode are words of secret knowledge and power. To come at them unprepared and you risk self-destruction.
In this ninth episode of our second volume of recordings, Christopher dispenses true knowledge: the process for publishing a tabletop game. Numbers, figures and procedures swirl from his lips like stars in a constellation.
Delirium and the Incompressible Work of Publishing
Christopher and Luke return to the mic still deep in the ever-shifting flavors of delirium, including a callback to the legendary Philly Taco and an unsuspecting bystander’s awakening.
From there: finals are in, grades are posted, and Christopher talks about last semester’s biggest win and biggest regret, including a painfully familiar story about perfectionism, momentum, and failing to land the plane.
The rest of the episode lives in the sticky boundary layer between game design and publishing: how to find an audience, why “I have a game, now I’ll find a publisher” is often wishful thinking, what conventions are actually good for, and why “self-publishing” is not a magical third option.
Links and references
What conversations precipitated the need for such links? You must listen and learn…
— Christopher & Luke














