Ludological Alchemy
Ludological Alchemy
The Hypothesis Volume 2: Episode 11
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The Hypothesis Volume 2: Episode 11

Gathering momentum to learn a new alchemical formulation. Or, card design.

Abcedarts,

Today I join your ranks as a humble seeker of knowledge. I supplicate myself before the unmatched wisdom of my alchemical partner, Master Badell. Lost in a labyrinth of my own design, I tugged upon his sleeve and begged him to lead me out.

In this 11th episode—the penultimate of our second volume—we discuss information design in roleplaying games. In particular, we focus on *card design.* The depth of Master Badell’s wisdom stunned even me. But be warned, in service of this pursuit of knowledge, we were forced to violate the laws of this medium and make use of visual reference. I provide one such design that we discuss below:

And the alternative

Regarding My Tardiness

Also, let me address the tardiness of this missive to you. I sincerely apologize. The fault is entirely my own. I was so overwhelmed with my alchemical ludology that I could spare not an ounce of attention nor a drop of sweat on any labors but that of completing my work. I hope you will forgive me. And I hope you will rejoice in knowing that my labors have birthed not one, but two new golems. Two spells have I cast, and now, with the aid of my factotums we need only mold their forms. Thus in mere months time, we shall have new forms of ludological alchemy to share with you: Middarmark and Interceptor.

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