Greetings, ersatz alchemists.
Once again, we dive into an arcane topic, but this one has a bit of a metatextual level: we speak of teaching the subject of game design. Christopher has many questions for Luke, who has answers, experience, and even some questions of his own. We discuss subject matter, students, things to consider from the academic side of things, and how the teacher can even consider themselves. Interested in becoming more of a subject matter expert? Give it a listen.
Here’s a pic from one of Luke’s recent classes—gotta teach the kids history!
Below the cut, we offer some guidelines created by Sam and Luke for constructing a curriculum for a game design course.